![]() ![]() Not only are the updated environments breathtaking, the game supports 1.8 billion triangles running over 60 FPS in 4K on an NVIDIA 3060Ti. Nvidia states "Recently, NetEase introduced Mesh Shader support to Justice. Justice is an online MMORPG and the first (as far I know) game to use Mesh Shaders. Remnant 2 is the first game using UE5's nanite technology Path Tracing is now becoming a thing and can be found in CyberPunk 77, Justice Online and Portal with RTX. DirectX 12 Ultimate support started in Nvidia 451.48 drivers/W10 2004 and only progressed from there. So you'll need the most recent drivers and OS to play the newest games at theirįull potential. Tiled Resources Tier 3 (Texture3D), Conservative Rasterization Tier 3, enhanced Barriers, 40-bit virtual address space. Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Otherwise your request cannot be processed. Please note that you have to enter the same e-mail address that you used for registering vorpX. The image was too clear for it :-) at 4:40pm 206527. At least i had that impression on Fallout 3, i was trying so hard to find my pixels, but i just couldn find any. If you do not own vorpX, you can buy it here. VorpX now seems to almost wipe out the screendoor effect. This will only work for existing customers. You can have a setup that has the latest drivers/operating system for VR, dx12 Ultimate, VK3DVision, to mention a few.ĭirextX 12 Ultimate is became available on W10 2004 supports Shader Model 6.5, Raytracing Tier 1.1, Mesh Shaders, Variable-Rate Shading, Sampler Feedback, Resource Binding Tier 3, To request a new download, please fill out the form below. ![]() When doing so, you can have a setup strictly for stereoscopic gaming within our community ecosystem If anyone is interested just download this file here:Įxtract it, and copy it over the file "level0" in "\SteamLibrary\steamapps\common\HelixVision\Tools\Katanga\katanga_Data"īo3bber LMK if you would prefer me to remove this from my post and I will, hopefully you're cool with it. UPDATE:I modded one of the files in HelixVision to remove the floor. It's still very useful for use Geo-11 users. Only suggestions are to add MXAA perhaps and/or resolution scaling, and the option to remove the ground so that I can lower my screen without it getting obscured by the ground. When I use virtual desktop from my Quest 2 wirelessly and use VRScreenCap via SteamVR, I don't have that issue for some reason but sometimes the screen gets locked to my face and I don't know why!? I don't know what's triggering it and can't seem to stop it from happening and I don't see anything mentioned about it on the github page. If you feel like it's obsolete, maybe offer it for free instead of delist it?įor some reason when I use VRScreenCap with my Quest2 via AirLink, the screen judders a lot while I pan my head. I know you refer to VRScreenCap, and while it's good, it's got it's own issues, at least for me, whereas HelixVision doesn't. So I noticed it's not available for sale anymore (I bought it):īut I was thinking to recommend it to some people because it works so well with Geo-11.
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